13 Card Brag Hands
Origin | English |
---|---|
Alternative names | Brag |
Type | Gambling |
Players | 2 upwards |
Skills required | Counting |
Cards | 52 cards |
Deck | Anglo-American |
Play | Clockwise |
Playing time | 5-10 min. |
Random chance | Medium |
Related games | |
Teen patti, Poker, Stop the Bus |
- 13 is a 4-player card game where players try to get rid of all of their cards first. To start the game, deal each player 13 cards face-down. Whoever has the 3 of spades in their hand goes first.
- Get the best deals on Charles Bragg Art Prints when you shop the largest online selection. $13.90 shipping. Magnificent Rare Charles Bragg Hand-Signed Etching.
- Kelly Osbourne and boyfriend Erik Bragg picked up some home essentials on Sunday. The couple headed to a Home Depot in Los Angeles where they were spotted holding hands and pushing a cart of.
Bragmybag is the leading online shopping guide for designer bags and accessories. Read the latest prices and news about Chanel, Hermes and more.
Brag is an 18th century Britishcard game, and the British national representative of the vying or 'bluffing' family of gambling games.[1] It is a descendant of the Elizabethan game of Primero[2] and one of the several ancestors to poker, the modern version just varying in betting style and hand rankings. It has been described as the 'longest-standing British representative of the Poker family.'[3]
History[edit]
The rules of Brag first appear in 1721 in The Compleat Gamester where it is referred to as 'The Ingenious and Pleasant Game of Bragg',[4] but in fact, it originates in an almost identical game called Post and Pair which is recorded as far back as 1528 (as Post) and which, in turn, was descended from Primero.[3] However, Brag introduced a key innovation over Post and Pair: the concept of wild cards known as 'braggers'. Initially there was just one, the Knave of Clubs; later the Nine of Diamonds was added.[4] In parallel with this early three-stake game, in 1751 Hoyle describes a version of Brag with a shortened pack that only had a single phase – the vying or 'bragging' round – with special powers for certain Jacks and Nines, thus anticipating the modern single-stake game.[5] In 1825, an early American account of Brag describes a much more elaborate single-stake game with a complex vying procedure.[6] Not until 1860 are rules for both variants published in one compendium, whereby 'Three Stake Brag' is virtually unchanged from the earliest rules and the version of 'Single Brag' described is less complicated than its American cousin.[7]
In a 1981 survey by Waddingtons, Brag was the fourth most popular card game in Britain.[8] In 1992, Parlett stated that the classic three-stake variant (see Classic Brag below) was defunct; nevertheless, its rules were still being published in 2001.[9][10]
Classic Brag[edit]
The earliest published rules for any form of Brag appear in Richard Seymour's 1721 revision of Charles Cotton's The Compleat Gamester. They are less than complete, but with the aid of later descriptions, can be reconstructed.[a] The following is based on Seymour, supplemented by The New Pocket Hoyle (1810).[4][11]
Classic Brag is a three-stake game and players ante 3 stakes, one for each phase of the game. Eldest hand deals 3 cards to each player in turn, turning the last card dealt to each player face up. The game phases are:
- Best Card. In the first phase the player with the highest card won the stakes, cards ranking in their natural order from Ace downwards, except that the ♦A outranked the other Aces.
- Bragging. In the second phase, players passed or vied. The procedure is not detailed, but based on the 1810 Hoyle, beginning with elder hand, players would pass or say 'I brag' and place a stake. If a player bragged, he could be challenged by another player matching or raising the stake. If two players wished to challenge, the elder took precedence. Vying continued between the two players until one passed or said 'I'll see you' or the equivalent whereupon both revealed their hands. A Prial (or Pair Royal) beat a Pair which beat a single card. Two Pair Royals were decided by their ranking; likewise two Pairs and so on. The ♣J was a wild card, which could represent any other card, but a natural hand beat a 'wild' hand i.e. one with the Knave[b] of Clubs. Some circles also admitted the ♦9 as a wild card.
- Thirty One. In the third phase, players scored their hands and the first player to reach exactly 31 or, if no-one did, was closest to 31, won the stakes. To that end, courts and Aces scored 10 and pips their face value. Players could improve their hand by exchanging a card with the stock, but if they 'drew out', i.e. exceeded 31, they lost. If two or more scored the same, they drew again until a winner was established.[c]
American Brag[edit]
In 1825, the first American account of Brag appeared in a New York edition of Hoyle's Games Improved. This was a far more elaborate variant based solely on the bragging phase of classic Brag.[12]
Modern Brag[edit]
Modern Brag, often called Three-Card Brag to distinguish it from its variants, is a single-stake game. Everyone antes, and players are each dealt three cards face down. There is a single round of betting, with action starting to the left of the dealer. Each player has the option of betting or folding. If there was a previous bet, the player must contribute at least that much more to the pot. (Unlike usual poker betting, a player's previous money contributed to the pot is ignored.) This betting continues until there are only two players left, at which point either player may double the previous bet to 'see' his opponent. At this point, the two hands are revealed, and the player with the better hand takes the entire pot. If there is a tie, the player who is seeing loses.
For example, with four players A, B, C and D, this situation could occur: Player A bets 2 chips, B folds, C bets 2 chips and D bets 2 chips. In order to stay in, A would have to bet another 2 chips (at least).
Hand ranks[edit]
Straight flush
Three of a kind
Straight
Flush
Pair
High card
Hands generally follow the same sequence as the five-card hands of poker with some variation created by the differing odds of a three-card hand. As there are only three cards, four of a kind and a full house are not possible. Three of a kind is a very high-ranked hand, while a straight beats a flush, as three-card flushes are more likely than three-card straights while the reverse is true of five-card poker hands. The full probabilities are as follows:
13 Card Brag Hands
Hand ranks | |||
---|---|---|---|
Rank | Description | Frequency | Probability |
Straight flush | Three suited cards in sequence | 48 | 0.22% |
Prial or Three of a kind | Three cards of same rank | 52 | 0.24% |
Straight | Three cards in sequence | 720 | 3.26% |
Flush | Three suited cards | 1,096 | 4.96% |
Pair | Two cards of same rank | 3,744 | 16.94% |
High card | None of the above | 16,440 | 74.39% |
Total hands | - | 22,100 | - |
Prial[edit]
In Brag, three-of-a-kind is known as a prial, a word derived from 'pair royal'. As such, three sevens would be described as 'a prial (of) sevens'.
Variants[edit]
- Four-card Brag: Players are dealt four cards, and must then choose which card to throw away (place at the bottom of the deck) in order to create the best combination. The game is then played in the same way as three-card brag.[citation needed]
- Five-card Brag.[13]
- Seven-card Brag: Seven cards are dealt, players must choose three cards to play from their hands, or make two hands, with only a successful win if both hands win the pot.[13]
- Nine-card Brag: Nine cards are dealt, players sort these into three sets. Four antes are played, one for each set, and a main pot. Each set is then played out, usually without further betting. The winner of each set takes one lot of antes; if a player wins all three sets they receive the main pot as well, otherwise it remains for the next hand. Players must always play the next best available set they have made. Often a player may be able to make two good sets and a poor third (e.g. prial, straight, ten-high), so players that do not think they will be able to win all three will order their hands to leave themselves with a strong third set to protect the main pot.[13]
- Thirteen-card Brag: Thirteen cards are dealt, from which players must choose three cards to play. Another variation involves making four hands (or the most possible over a certain standard) from the thirteen cards. Four of a kind can also be played, and is usually rewarded by an additional fee to be paid by the other players, apart from any original stake. Players then show their respective best hands, then second best hands, etc., with each winning hand scoring that player a point, or points. Score is kept on a cribbage board, and is usually either a sprint of 10 or so holes, with one point scored for each winning hand, or played over the full length, or street, of the board, with 4 points awarded to the best highest hand, 3 points to the best second-highest hand, etc. Players not on the board by the time someone wins may have to pay double. Winnings are either a pre-arranged fixed amount from each loser to the winner, or paid proportionate to how far behind the winner they finish. Any player winning all four hands in any round is said to have crashed, and automatically wins the entire game. In some regions the game is known as 'Crash'.[citation needed]
- Fifteen card Brag: A normally non-gambling related variant, played as a family game. Each player is dealt fifteen cards, from which they make five three-card tricks. Each player must then lay their tricks down in order, highest first. The winner is the one who wins the most tricks. This variant has a much higher likelihood of more powerful tricks, due to the extra cards. This version can also be played with 10 cards and one card is discarded.[citation needed]
- Stop the Bus: Three cards are dealt to each player, and three face-up communal cards are dealt. Players take turns at exchanging one or all (but not two) of their cards for any or all of the communal cards. Play continues until one player 'sticks', or 'knocks', meaning that they are happy with their hand. All the remaining players then exchange one last time before hands are compared. The player with the lowest hand is out, or loses a life.
- Faras or teen patti (literally 'three cards' in Hindi). A variant of the game very popular in Trinidad, India, Bangladesh and Nepal, and played with numerous local variations.[citation needed]
Some of these rules can also lead to games, especially heads-up, becoming tactical, with players avoiding making their best hand until their hand is forced into that last exchange by another player sticking, risking that the card that completes their hand isn't taken by another player in the meantime.
Betting blind[edit]
Players also have the option of playing blind (betting without looking at their cards). A blind player's costs are all half as much as an open (non-blind) player's. However, an open player may not see a blind player. If all other players fold to a blind player, the pot remains, everyone re-antes, and the blind player gets to keep his hand for the next round (in addition to the new one he is dealt). At any time, a player with two blind hands may look at one of them and decide whether to keep it or throw it away. If he keeps it, he throws away the other hand and is considered open. If he throws it away, he keeps the other hand and is still blind. If everyone folds to a blind player with two hands, he must throw away one without looking. As with many rules in card games, regional differences apply to this rule.
Shuffling[edit]
Another unusual custom of Brag is that the deck is rarely shuffled. Unless a hand is seen and won by a prial, the cards from the hand are just placed on the bottom of the deck, and the next hand is dealt without shuffling.
See also[edit]
Footnotes[edit]
- ^The rules are silent, for example, on the number of players, number of cards, direction of play and details of the vying procedure
- ^Jacks were then referred to as Knaves.
- ^Presumably if two or more drew 30 or 31, it was either a draw or positional priority applied.
References[edit]
- ^Oxford Dictionary of Card games, p. 31, David Parlett ISBN0-19-869173-4
- ^Dawson 1923, p. 207. sfn error: no target: CITEREFDawson1923 (help)
- ^ abParlett 1991, p. 102. sfn error: no target: CITEREFParlett1991 (help)
- ^ abcSeymour 1721, p. 58. sfn error: no target: CITEREFSeymour1721 (help)
- ^Hoyle 1751. sfn error: no target: CITEREFHoyle1751 (help)
- ^_ 1825, pp. 161-164. sfn error: no target: CITEREF_1825 (help)
- ^Hardie 1860, pp. 75-77. sfn error: no target: CITEREFHardie1860 (help)
- ^Parlett 1991, p. 3. sfn error: no target: CITEREFParlett1991 (help)
- ^Parlett 1992. sfn error: no target: CITEREFParlett1992 (help)
- ^2001 & _, pp. 164-165. sfn error: no target: CITEREF2001 (help)
- ^Hoyle 1810, pp. 70-72. sfn error: no target: CITEREFHoyle1810 (help)
- ^1825 & _, pp. 161-164. sfn error: no target: CITEREF1825 (help)
- ^ abcParlett 2008, p. 579. sfn error: no target: CITEREFParlett2008 (help)
Literature[edit]
- _ (1810). The New Pocket Hoyle. L. Smith, London.
- _ (1825). Hoyle's Games Improved. George Long, New York.
- _ (2001). The Complete Book of Card Games. Hamlyn, London. ISBN978-0-600-60413-6
- Cotton, Charles (1721). The Compleat Gamester.
- Dawson, Lawrence Hawkins (1923). Hoyle's Card Games. Routledge, London. ISBN1-85326-316-8
- Hoyle, Edmund (1751). A Treatise on Brag. Joliffe, London.
- Parlett, David (1991). A History of Card Games, OUP, Oxford. ISBN0-19-282905-X
- Parlett, David (1992). Oxford A-Z of Card Games, OUP, Oxford.
- Parlett, David (2008). The Penguin Book of Card Games, Penguin, London. ISBN978-0-141-03787-5
External links[edit]
Wikisource has the text of the 1911 Encyclopædia Britannica article Brag. |
- Detailed Rules for Brag by John McLeod
- The hand-book of games by H.G. Bohn at Google Books
13 Card Brag Hands Images
13 Card Brag Best Hands
Posted on 2017-12-15 Comments (1)
Crash, also known as Thirteen-Card Brag, is a more laid-back, social variant of Brag for two to four players. There are two main differences between Crash and Brag. First, in Crash, a player receives thirteen cards, and divides them into up to four three-card Brag hands. In essence, Crash does to Brag what Chinese Poker does to poker. Additionally, the usual Brag betting mechanic is stripped away in favor of a simple point scoring method. If money is involved, it is in the form of an agreed-upon payment from the losers to the winner.
13 Card Brag Handsome
Object of Crash
The object of Crash is to split the thirteen-card hand given to a player into four Brag hands in such a way that, ideally, each of the hands is stronger than their opponents’ hands.
Setup
To play Crash, you’ll need a standard 52-card deck of playing cards. We, of course, endorse choosing Denexa 100% Plastic Playing Cards for your game. You’ll also want something to keep score with. Specialized scoreboards are available, but you can just use pencil and paper (or a mobile scorekeeping app) if that’s all you have handy.
Shuffle and deal thirteen cards to each player. Any undealt cards are set aside and not used.
Game play
Each player looks at their hand and decides how to divide it into up to four three-card Brag hands. (If you’re not a Brag expert, here’s the rank of Brag hands). Each hand formed must be at least a pair or better. Players will have at least one card left over; they may have more if they cannot (or don’t want to) form at least a pair in all four possible hands. All unused cards are simply discarded. When a player has set their hand in a way they’re satisfied with, they place their three-card hands face down in front of them, with the highest-ranking hand the furthest to the left, the next-highest hand just to the right of it, and so on, with the lowest-ranked hand to the far right.
The showdown
After all players have set their hand, each player turns up their highest-ranked hand and compares them with each of their opponents. Whichever player has the highest hand scores one point. The players then turn up the second-highest hand, with the holder of highest scoring a point. This repeats for the third and fourth hands. A tie for highest hand is called a stick-up or stopper, and nobody scores for that particular hand.
Note that if a player did not form four hands, their highest ranked hand must still always be scored as hand #1, the second as #2, etc. A player with, say, only three hands simply does not compete for hand #4.
If, at any time, a player’s hands are found to have been placed out of order, this constitutes a foul. A player who fouls their hand automatically loses the game and takes no further part in game play.
13 Card Brag Hands Svg
If one player scores for all four points on a hand, it is called a crash. A player that scores a crash automatically wins the game.
Special combinations
There are a number of special combinations that can appear in a Crash game:
What Is The Highest Hand In 7 Card Brag
- If a player has four of a kind and uses all four cards in their set hands (i.e. does not discard any of them), the player scores one extra point. Should multiple players hold four-of-a-kinds, only the highest-ranking four of a kind gets the bonus point. For the purposes of ranking four-of-a-kinds, 4s are the highest rank, then aces, then the rest of the ranks in their usual order.
- If a player has six pairs, a player may, at their option, choose to declare this rather than setting their hand. In this event, the hand is void and the same dealer deals a new hand. (If the player would rather play the hand, often because it’s possible to form runs from the pairs, they may choose to do so instead.)
- If a player has a thirteen-card straight, from ace down to 2, they may simply reveal their hand, which automatically wins the game.
Ending the game
After all four hands have been evaluated, the deal passes to the left, and new thirteen-card hands are dealt. Game play continues until one player reaches a score of seven points. That player immediately wins; no further hands are evaluated once a player reaches a score of seven.
Posted in England, Game Rules Tags: card games, crash, thirteen-card brag